Using Physical Activity and Game to Enhance Learning, Social Skills and Self-Control with Autistic and Typical Populations

The presented model emphasizes the uniqueness of movement and game as an ideal context enabling teachers and clinicians to design a challenging learning atmosphere for their students.

The model is based on a series of scripts offering a simulation of real life situations. It can support a specific clinical goal such as developing self-control; support a school curriculum; serve as an extended behavioral program for individuals / groups. The model has recently been implemented with Autistic children, supporting communication and social skills on an individual level and as a preparation for inclusion.

The rationale behind developing the model will be discussed and specific behavioral procedures and principles supporting the model will be cited. In addition, the structure of the model will be described, followed by different examples of its optional implementation. Components of the model, modified during the past 18 years, will then be portrayed. The workshop will conclude with recommendations and examples for utilizing the model in a variety of educational and clinical settings applicable to various populations. Attention will be devoted to the potential of using these procedures as a part of an individual program for ASD populations and for supporting their inclusion in the regular education system.

Objectives

  1. Explain the unique characteristics of physical activity and games as supportive learning contexts.
  2. Cite behavioral principles and procedures that enhance learning in these contexts.
  3. Present the general structure of the model and describe its components.
  4. Design various physical activities as clinical scripts, serving specific behavioral goals.
  5. Use and modify observation forms to evaluate students’ progress.
  6. Adapt the components of the model to different populations and programs.
  7. Explain the rationale of the model to parents and practitioners.

Workshop Activities

  1. A presentation of the theoretical background of the model, defining the rationale behind it.
  2. An open discussion: How physical activity can serve as a learning context.
  3. A video presentation illustrating the implementation of the model in various settings and in different cultures.
  4. Active demonstration of games involving the workshop’s participants.
  5. Planning trials – participants will practice activity and program design based on the model.

Target Audience

Behavior analysts, teachers, consultants, lead therapists, line therapists and students.

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Dr. Eitan Eldar is the founder and director of the Applied Behavior Analysis Center (Teaching, Community Services & Research) at the Zinman College in Israel. He has been widely acknowledged by the educational community for his extraordinary efforts to fulfill the goals, values, and mission of disseminating behavior analysis. He has written numerous papers and books, authored the first applied behavior analysis (ABA) textbook in Hebrew and served as the first chairman of the Israeli Association of Applied Behavior Analysis. Dr. Eldar designed a model for individual full inclusion in general education settings for autistic students that has been adopted by the Ministry of Education countrywide.
Dr. Eldar has organized workshops and conferences on various topics related to the enhancement of services the ABA science can offer to improve the quality of daily living for parents, para-professionals, and educators.

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